Below you can see the current projects that edEUcation is involved in. For past projects please click here. edEUcation is interested in new partnerships in its fields of expertise and is looking forward to get involved in new projects under Erasmus+ or any other funding programmes in the field of education. No matter the outcomes of Brexit, we are still keen on working with partners in the EU and other programme countries, bringing our knowledge and skills to develop innovation and share good practice in school education, adult training and youth work. If you are looking for a partner, please visit the contact page to get in touch and we can discuss our potential partnership in detail.

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VEO EUROPA – Video Enhanced Observation
VEO Europa is a project which aims to improve the quality of teaching and learning through using an innovative technological approach, the Video Enhanced Observation App, to support initial teacher training and continuing professional development.


VEO Europa is an Erasmus+ funded project which aims to improve the quality of teaching and learning through using an innovative technological approach developed at Newcastle University-the VEO App (www.veo-group.com) to support initial teacher training and continuing professional development.

VEO Europa also aims to provide a tool to enable teachers to improve their monitoring and assessment of student learning. The main outputs of VEO Europa will be an enhanced version of the VEO App, an online platform hosting a set of training modules and portfolio of best practice resources, a community of practice, a series of case studies, a database and a research report and publications.

As VEO Europa seeks to promote teacher education with technology in different educational contexts, the project strategic partnership is composed by 6 partners in 5 countries: Newcastle University (UK), EdEUcation Ltd (UK),  Padagogische Hochschule Karlsruhe (Germany), Lapland University (Finland), Hacettepe University (Turkey) and Regional Directorate of Education in Haskovo
(Bulgaria).

For more information, please, visit the project website
Project ID number: 2015-1-UK01-KA201-013414

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PRIMETECH
The PRIMETECH project addresses the need in EU policies for high quality teachers able to innovate using ICT and for improved data on their digital competence which can lead to inclusive education. 

According to the recent Survey of Schools: ICT in Education, two-thirds of teachers in the EU learn about ICT in their own time, and almost all are positive about ICT impact on students. Despite this readiness, the Survey revealed that teachers’ ICT use in lessons and confidence in their digital competency has to increase.

The PRIMETECH project aims to:
- create a Technology Enhanced Teaching Competence Code which will be used as the basis of the creation of the OPEN BADGES system to be used for the recognition and validation of teachers’ practices, knowledge and skills acquired.
- design and implement the PRIMETECH professional development programme for teachers with in-built ICT training offered both on-line and school-based, and constant monitoring and assessment procedures through a mentoring and peer assessment process offered in an open environment.
- design a dynamic, interactive and powerful tool eco-system-open platform which will provide e-learning, e-connectivity and e-communication functionalities accompanied with learning modules, training material, guides etc.

The direct target group of Teachers and the indirect group of primary students will benefit from the implementation of the project at a transnational level, as developing comprehensive professional programmes in the digital field cannot be achieved without the exchange of information, identification of good practices and complementarity of expertise.

The consortium of the project includes the following 6 partners: Coordinator: Leibniz University Hannover (Germany), Scoala Primara EuroEd (Romania), A&A Emphasys Interactive Solutions Ltd (Cyprus), National Centre for Scientific Research “DEMOKRITOS” (Greece), BEFO-Biedriba Eurofortis (Latvia) and our own edEUcation Ltd. (UK).

For more information, please, visit the project website 
Project ID number: 2016-1-DE03-KA201-023041

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T2TT – Trainee to Trained Teacher
Trainee to Trained Teacher is an Erasmus+ Funded Project with the following aiming to improve the quality of Initial Teacher Education (ITE) and in particular the transition from a trainee to a second year teacher. 


Trainee to Trained Teacher is an Erasmus+ Funded Project with the following aiming to improve the quality of Initial Teacher Education (ITE) and in particular the transition from a trainee to a second year teacher. We seek to improve the capacities of schools in professional development for both new teachers and experienced teachers, while developing new and innovative approaches to the training of school teachers and reducing the drop-out rate of teachers at the start of their professional lives. 

The main objectives for the Trainee 2 Trained Teacher project are to:
-    identify the tools used to support trainees and NQTs in the UK School Direct programme, including formal training, induction programmes, teacher support, coaching and mentoring, and in-house professional development
-    develop a draft scheme of work for a set of training modules covering: Coaching and Mentoring; Developing an ITE/Induction package; Teaching and Learning; Behaviour for Learning and Special Education Needs; Measuring Pupil Progress and Impact; Assessment and accreditation of ITE & NQTs
-    pilot, test, evaluate and refine the training modules in 5 schools in each of 5 countries
-    identify and use the tools to evaluate impact, including data and feedback from trainees, teachers and pupils
-    develop accreditation for the training

It is a collaboration project between 6 partners from 5 countries: Carmel Academy (UK), edEUcation ltd. (UK), Teach for Bulgaria (Bulgaria), Centre for School Improvement (Lithuania), Federación EFAS Comunidad Valenciana (Spain) and Primary School of Pefkochori (Greece).

For more information, please, visit the project website
Project ID number: 2015-1-UK01-KA201-013515

LANGUAGE GAMES LanguageGames aims to develop multilingualism skills in early childhood education. The project exploits using serious games for active learningwhichis pitched at the appropriate development level of young learners. It immerses learners in a range of learning activities that are based on both school and real-life. Perceptions on multilingualism in early childhood education are shifting. Emerging pedagogical theories argue that multilingualism affects a child’s cognitive development as a whole in a positive way. It widens learning opportunities as it provides access to rich educational content. Children today are exposed to languages in a natural way in everyday life: through images, games, music, text books, and more. In structured settings, a second language may be introduced as early as pre-school, although often informally through activities such as drawing, singing, playing, and more. LanguageGames aims to facilitate early language learning through learning games designed as complementary tools to be used in wider, blended classroom activities. LanguageGames introduces game-based learning activities to promote the acquisition of a second language in pre-school and early primary education. This game-based learning approach offers specific educational advantages: It integrates active learning using ICT into blended learning that helps learners scaffold knowledge and skills. It promotes learning engagement through gaming mechanisms including story telling, collaboration, and rewards. It reinforces new knowledge through feedback mechanisms. LanguageGames promotes early language skill acquisition through serious gaming. It exposes learners to activities based on real-life situations. Early engagement in language learning allows learners to be more intellectually perceptive and flexible. LanguageGames provides educators with digital tools which are designed to complementary to educational content to enrich language activities in the classroom. It empowers educators to effectively integrate ICT-supported game-based learning into their teaching through developing guidelines for good practice and sample learning activities. There are 6 partner organisation from 5 countries involved in the project: Bucharest Municipality School Inspectorate (Romania), University of Thessaly (Greece), Tallinn University (Estonia), edEUcation ltd. (UK), Institute for Research and Technology Thessaly, Center for Research and Technology (Greece), Agrupamento de Escolas de Silves (Portugal).   For more information, please, visit the project website Project ID number: 2015-1-RO01-KA201-015212

LANGUAGE GAMES
LanguageGames aims to develop multilingualism skills in early childhood education. The project exploits using serious games for active learning  which  is pitched at the appropriate development level of young learners. It immerses learners in a range of learning activities that are based on both school and real-life. 


Perceptions on multilingualism in early childhood education are shifting. Emerging pedagogical theories argue that multilingualism affects a child’s cognitive development as a whole in a positive way. It widens learning opportunities as it provides access to rich educational content. Children today are exposed to languages in a natural way in everyday life: through images, games, music, text books, and more. In structured settings, a second language may be introduced as early as pre-school, although often informally through activities such as drawing, singing, playing, and more. LanguageGames aims to facilitate early language learning through learning games designed as complementary tools to be used in wider, blended classroom activities.

LanguageGames introduces game-based learning activities to promote the acquisition of a second language in pre-school and early primary education. This game-based learning approach offers specific educational advantages:
It integrates active learning using ICT into blended learning that helps learners scaffold knowledge and skills. It promotes learning engagement through gaming mechanisms including story telling, collaboration, and rewards. It reinforces new knowledge through feedback mechanisms.

LanguageGames promotes early language skill acquisition through serious gaming. It exposes learners to activities based on real-life situations. Early engagement in language learning allows learners to be more intellectually perceptive and flexible. LanguageGames provides educators with digital tools which are designed to complementary to educational content to enrich language activities in the classroom. It empowers educators to effectively integrate ICT-supported game-based learning into their teaching through developing guidelines for good practice and sample learning activities.

There are 6 partner organisation from 5 countries involved in the project: Bucharest Municipality School Inspectorate (Romania), University of Thessaly (Greece), Tallinn University (Estonia), edEUcation ltd. (UK), Institute for Research and Technology Thessaly, Center for Research and Technology (Greece), Agrupamento de Escolas de Silves (Portugal).

For more information, please, visit the project website
Project ID number: 2015-1-RO01-KA201-015212