Below you can see the current projects that edEUcation is involved in. For past projects please click here. edEUcation is interested in new partnerships in its fields of expertise and is looking forward to get involved in new projects under Erasmus+ or any other funding programmes in the field of education. No matter the outcomes of Brexit, we are still keen on working with partners in the EU and other programme countries, bringing our knowledge and skills to develop innovation and share good practice in school education, adult training and youth work. If you are looking for a partner, please visit the contact page to get in touch and we can discuss our potential partnership in detail.

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OPENITUP
This 30-month Erasmus+ KA204 project aims to extend and develop educators’ competences in the effective teaching of literacy, digital and entrepreneurial skills to vulnerable groups of adult learners, by making use of effective new tools and technologies.


The project is complementary to the Erasmus+ project “Open the Door to Europe”- www.opendoortoeurope.eu , finalised in 2016, strengthening furthermore language competences (moving on to BI-B2 levels) and the entrepreneurial skills and aiming to equip adult learners with the skills that are needed to turn their business ideas into successful startups.

“OpenITup” is an opportunity for both educators and adult learners to acquire the knowledge and skills necessary to be self-employed, a very challenging goal that seems almost impossible without basic skills, such as literacy and -in the world of global digitalization – digital skills as well as basic knowledge of entrepreneurship concepts.
The main products and intellectual outputs developed under this project, available for all on the open platform are:
-    an E-course “Start Your Own Business” in English, Bulgarian, German, Greek, Italian, Spanish, Polish and Turkish. Available for adult learners and educators.
-    A Tool-KIT for educators with an ICT (innovation – communication-technology) approach, including ICT skills upgrading materials and teaching resources in the field of entrepreneurship.
-    webinars for educators with teaching and learning tools, mostly ICT and digital tools.
-    videos about start-ups in Europe, which provide practical and illustrative relevant information about how the ideas of the different businesses were born; problems faced and how they were dealt with; lessons learnt, etc.)

“OpenITup” is coordinated by DomSpain and developed transnationally, together with partners from Bulgaria (Nikanor), Germany (Wisamar), Greece (IDEC), Italy (Les Cultures), Poland (Collegium Balticum), Turkey (Usak University) and the United Kingdom (edEUcation) in order to create enriching synergies of approaches, methods and tools used by adult educators around Europe and reflect them on the projects’ open educational platform.
 

For more information please visit the project website.
Project ID Number: 2017-1-ES01-KA204-038085

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PRIMETECH
The PRIMETECH project addresses the need in EU policies for high quality teachers able to innovate using ICT and for improved data on their digital competence which can lead to inclusive education. 

According to the recent Survey of Schools: ICT in Education, two-thirds of teachers in the EU learn about ICT in their own time, and almost all are positive about ICT impact on students. Despite this readiness, the Survey revealed that teachers’ ICT use in lessons and confidence in their digital competency has to increase.

The PRIMETECH project aims to:
- create a Technology Enhanced Teaching Competence Code which will be used as the basis of the creation of the OPEN BADGES system to be used for the recognition and validation of teachers’ practices, knowledge and skills acquired.
- design and implement the PRIMETECH professional development programme for teachers with in-built ICT training offered both on-line and school-based, and constant monitoring and assessment procedures through a mentoring and peer assessment process offered in an open environment.
- design a dynamic, interactive and powerful tool eco-system-open platform which will provide e-learning, e-connectivity and e-communication functionalities accompanied with learning modules, training material, guides etc.

The direct target group of Teachers and the indirect group of primary students will benefit from the implementation of the project at a transnational level, as developing comprehensive professional programmes in the digital field cannot be achieved without the exchange of information, identification of good practices and complementarity of expertise.

The consortium of the project includes the following 6 partners: Coordinator: Leibniz University Hannover (Germany), Scoala Primara EuroEd (Romania), A&A Emphasys Interactive Solutions Ltd (Cyprus), National Centre for Scientific Research “DEMOKRITOS” (Greece), BEFO-Biedriba Eurofortis (Latvia) and our own edEUcation Ltd. (UK).

For more information, please, visit the project website 
Project ID number: 2016-1-DE03-KA201-023041

LANGUAGE GAMES LanguageGames aims to develop multilingualism skills in early childhood education. The project exploits using serious games for active learningwhichis pitched at the appropriate development level of young learners. It immerses learners in a range of learning activities that are based on both school and real-life. Perceptions on multilingualism in early childhood education are shifting. Emerging pedagogical theories argue that multilingualism affects a child’s cognitive development as a whole in a positive way. It widens learning opportunities as it provides access to rich educational content. Children today are exposed to languages in a natural way in everyday life: through images, games, music, text books, and more. In structured settings, a second language may be introduced as early as pre-school, although often informally through activities such as drawing, singing, playing, and more. LanguageGames aims to facilitate early language learning through learning games designed as complementary tools to be used in wider, blended classroom activities. LanguageGames introduces game-based learning activities to promote the acquisition of a second language in pre-school and early primary education. This game-based learning approach offers specific educational advantages: It integrates active learning using ICT into blended learning that helps learners scaffold knowledge and skills. It promotes learning engagement through gaming mechanisms including story telling, collaboration, and rewards. It reinforces new knowledge through feedback mechanisms. LanguageGames promotes early language skill acquisition through serious gaming. It exposes learners to activities based on real-life situations. Early engagement in language learning allows learners to be more intellectually perceptive and flexible. LanguageGames provides educators with digital tools which are designed to complementary to educational content to enrich language activities in the classroom. It empowers educators to effectively integrate ICT-supported game-based learning into their teaching through developing guidelines for good practice and sample learning activities. There are 6 partner organisation from 5 countries involved in the project: Bucharest Municipality School Inspectorate (Romania), University of Thessaly (Greece), Tallinn University (Estonia), edEUcation ltd. (UK), Institute for Research and Technology Thessaly, Center for Research and Technology (Greece), Agrupamento de Escolas de Silves (Portugal).   For more information, please, visit the project website Project ID number: 2015-1-RO01-KA201-015212

LANGUAGE GAMES
LanguageGames aims to develop multilingualism skills in early childhood education. The project exploits using serious games for active learning  which  is pitched at the appropriate development level of young learners. It immerses learners in a range of learning activities that are based on both school and real-life. 


Perceptions on multilingualism in early childhood education are shifting. Emerging pedagogical theories argue that multilingualism affects a child’s cognitive development as a whole in a positive way. It widens learning opportunities as it provides access to rich educational content. Children today are exposed to languages in a natural way in everyday life: through images, games, music, text books, and more. In structured settings, a second language may be introduced as early as pre-school, although often informally through activities such as drawing, singing, playing, and more. LanguageGames aims to facilitate early language learning through learning games designed as complementary tools to be used in wider, blended classroom activities.

LanguageGames introduces game-based learning activities to promote the acquisition of a second language in pre-school and early primary education. This game-based learning approach offers specific educational advantages:
It integrates active learning using ICT into blended learning that helps learners scaffold knowledge and skills. It promotes learning engagement through gaming mechanisms including story telling, collaboration, and rewards. It reinforces new knowledge through feedback mechanisms.

LanguageGames promotes early language skill acquisition through serious gaming. It exposes learners to activities based on real-life situations. Early engagement in language learning allows learners to be more intellectually perceptive and flexible. LanguageGames provides educators with digital tools which are designed to complementary to educational content to enrich language activities in the classroom. It empowers educators to effectively integrate ICT-supported game-based learning into their teaching through developing guidelines for good practice and sample learning activities.

There are 6 partner organisation from 5 countries involved in the project: Bucharest Municipality School Inspectorate (Romania), University of Thessaly (Greece), Tallinn University (Estonia), edEUcation ltd. (UK), Institute for Research and Technology Thessaly, Center for Research and Technology (Greece), Agrupamento de Escolas de Silves (Portugal).

For more information, please, visit the project website
Project ID number: 2015-1-RO01-KA201-015212